Okay, I put some thought in, and although I dont know everything about inovelli’s internals so please forgive me if i came to some wrong conclusions!
Meme just cuz.
** Who is the target? **
So thinking of Inovelli, there are two kinds of clients, the at home DIY’er and the Reseller. Both are very different groups and need different things. I do feel as well that comparing Inovelli to Hotel or Restaurant rewards isn’t a very good idea since unlike those industries, there some big differences between the industries.
The Home DIY’er:
This is the typical member in the Community, they are someone who stumbled into Smarthome tech, either by amazon plugs and bulbs, or they bought the wrong smartlock and had to get a hub, or they are a programmer who decided computer tech could work in their office too. This is the backbone of Inovelli and the primary consumer.
- The Average American home (3 bed/2.5 bath) has approx. 25-30 light switches. This means they will at most purchase that amount of switches, but will most likely purchase 10-20 before moving to a new house, factoring in things like trying out a variety of switches and not getting switches for more obscure rooms. (I dont know if people typically take their smarthomes with them, or leave them and start again).
- Assuming this you can expect a lifetime maximum purchase amount of around $840-1140 with the average DIY’er ranging from $290-760.
- Assuming a profit margin of 10% it means Inovelli has to expect to only have $29-76 to use to have this rewards program per person lifetime.
So the question becomes, what is the Primary point of the community?
- Increasing the Word of Mouth marketing/Creating Raving fan base. (Referral Program)
Or
- Making a great community that focuses on tech advice, innovation and customer support. (Loyalty Program)
The main target of the community should be what the rewards program is built around.
Hotel and Restaurant Chains have the advantage that there is no realistic limit to the lifetime spending cap (A loyal customer could use them for decades). At the same time they do have a limit of scale, As people only sleep once a night, or eat 3 times a day. So they reward long-term consistency with punishments for a lack of brand loyalty or activity. But with the smart home industry, unless you have a much larger variety of products, Does it make sense to punish the most loyal of customers for maxing out the number of switches in their home by making them lose their points?
On the flip side, Tesla has a Tiered program which rewards grow with referrals. At 5 qualified referrals you get invite to the grand opening, and at 10 you get access to an exclusive product, with the first to reach 10 getting it for free. It has reported 42X Roi for this program. However, this program does not reward repeat business, mostly because people will only buy 1-3 Tesla’s at most. So an introverted Smart home consumer would not reap any rewards, even though they might be one of the best sources of advice and solutions in the community that would help dramatically with New Client retention and turning them into raving fans.
As such, A strictly Loyalty or referral based program doesn’t make sense for this situation. The Repeat business is not high enough to sustain long-term loyalty programs, and the complexity of the product is difficult enough that new customer retention is a challenge. Also the issue of a points program is one that makes accounting a pain. So in my opinion a program that appears as more of a tiered system path or “Quest chain” might work better.
Tiered Rewards Program for the DIY’er:
The worst part of rewards programs is the accounting for future sales. So rather than making that a liability, lets turn points into an asset for the DIY’er by making it so Points are not exchangable.
Instead lets change Points, to EXP or EX Points (For marketing to non-nerds)
These points are not for trading in, but instead for reaching higher tiers and “Leveling up” to higher tiers. The rewards will be based on tier level and permanent, and the requirements to level up are tailored for what they want to be their experience for that stage of the customer lifecycle. This helps avoid the challenge of accounting, while not punishing consumers for maxing out.
Tier 0 - Registration
- Expected time to level up: <10 min
- Required Exp to level up: 100
- Goal of the Tier: Get them involved in the community, and get a quick win.
In this tier points are awarded for SUPER simple things, Filling out profile, registering their product for whatever warranty exists, Doing an intro post on the welcome thread, watching the installation video ect. There should be enough options for someone who doesnt want to socialize to still level up, but points are skewed in favor of involvement. The big carrot on a stick is access to rewards, referral links, and a message from the owners thanking them for thier purchase.
- Reward upon level up: go from Restricted to Full access, a referral links, and a message from the owners thanking them for their purchase.
Tier 1 - Newbie
- Expected time to Level up: 30-60 min
- Required Exp to Level up: 250
- Goal of tier: Community involvement and competency.
Seeing as most people at this point have questions, and need help, rewards are skewed towards making posts and asking questions, and getting involved in the community. At this point as well they are given a personal referral code to start sharing with friends.
The referral code should be a staple and set reward, otherwise it encourages people to hold off referring friends till they get a better code. Maybe something like “your friends get 2X points off thier first purchase, and you get 2X points for a week!”
- Reward upon level up: Welcome gift item, a discount code for thier next purchase, and access to swag shop and an email from thier assigned HR/Forum guide.
Tier 2 to 4 - The Grind!
- This is where most community members will sit.
- Exp requirements: 750, 1500, 3000 (for example)
- Goal of Tier: Rewarding them for learning and growing, while setting up to be mentors
Exp rewards will start with a high amount of points for referrals and purchases (something like 200 per purchase), but as tiers go up it starts raising the rewards for community involvement. Encouraging them to get monetarily invested into the community in the beginning, and then once they are experts, invested into becoming a resource for newer members as time goes on.
A few thoughts on potential perks per level.
- Have them choose a perk at each level up, this way valuable data can be collected on what is wanted by the member, and give them a feeling of choice.
- Perks can be a few select ones, or a large variety to pick from - Choice is what would set you apart in this case
- Could be a once per year Discount code, or a permanent 1% off “Buff”.
- Perks could be access to private forums, beta testers, spotlights on them and their business, special skins as they level up, unlocking certain swag available at certain levels, a live webinar once a month with the creators.
- Small gift(s)
A good benchmark for points would be if they were to just simply purchase 25-30 switches at full price without participation, they would hit Tier 5. Ill explain more to this thought process below.
- Reward on final Lv up: Permanent Discount of 5-10%, A Congrats gift, A personal thank you call from someone cool, access to exclusive swag and forums, a special thank you to you in every box, A nameplate skin in Inovelli Red.
Tier 5 - Endgame
- This is where the deep rewards come in
- Exp is now a currency that can be used like cash for limited edition runs on items
- Goal of Tier: Their part of the family
At this point, these people have theoretically done up thier entire house in Inovelli Switches, or contributed so much on the forum they have made a big impact. The idea for the first group is to thank them in a way that is saying “Thanks for your loyalty, take 10% off your next smarthome”. The idea for the second group is that “Thanks for helping our community and bringing more members to it for us! Here is 10% off your first home!”
To keep them interested in the endgame I would suggest something that Mobile games do all the time: Limited edition loot. In the Swag store it would be very profitable to do limited edition runs of certain swag, (Anything from hats to paddles) and sell it for a limited time. The Exp that Tier 5 earns moving forward could be redeemable as Invoelli cash for these items. Other tiers also can buy them, but they got to pay straight cash. (1000 Exp = $5 kinda thing)
Another thought is to make it so that there are bonus perks that have to be unlocked each year, and extra exp can go towards that as well.
In reality these people will be either large customers, or guys who you know anyways, so they will probably tell you what they want anyways, and you just need to assign a point value to the idea.
Also it could be possible for there to be a contribution pool, so if there is ideas or swag you want to test, they can contribute exp towards it. Maybe put up 3 ideas and whichever hits its goal first gets brought into action (Ex. A leather jacket run, a switch cover that looks like Sonic, An app that makes your lights flicker in time to getting Rick Rolled. whichever gets to 1000 contributed exp first gets made).
Conclusion
Thats all my thoughts for now, I was going to write up about ideas for resellers, since they just care about customer service and low prices, but I think I’m going to go to bed instead. Thanks again @Eric_Inovelli for taking the time to hear our ideas, even if they might be more than what you want